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NVIDIA has just released a new version of their Quadro & GeForce OS X driver in an effort to add OS X 10.11 El Capitan support and beta support for MacBook Pro and iMac computers with NVIDIA cards.
As the changelog for this version of the Quadro & GeForce driver for OS X says, the 346.03.02f01 release includes a graphics driver update to provide OS X El Capitan 10.11 build 15A284 support.
Furthermore, the 346.03.02f01 Quadro & GeForce driver also comes with 'performance improvements and bug fixes for a wide range of applications.'
The 346.03.02f01 release of the Quadro & GeForce OS X driver is compatible with the Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) Mac models, and with the following graphics cards: GeForce GTX 680, GeForce GTX 285, GeForce GT 120, GeForce 8800 GT, Quadro K5000 for Mac, Quadro 4000 for Mac, Quadro FX 4800, and Quadro FX 5600.
As described on the release notes page, the Quadro & GeForce Mac OS X Driver 346.03.02f01 version also includes beta support for iMac and MacBook Pro systems with NVIDIA graphics, which should allow owners to be able to switch from Apple's default OS X graphics driver to the one provided by NVIDIA.
The new NVIDIA Quadro & GeForce beta driver iMac and MacBook Pro support can be used for the following devices: iMac 14,2 / 14,3 (2013), iMac 13,1 / 13,2 (2012) and MacBook Pro 11,3 (2013), MacBook Pro 10,1 (2012), and MacBook Pro 9,1 (2012) users.
The Quadro & GeForce Driver installer adds a new prefpane that can automatically check for updates
Besides the drivers needed for your graphics card to work properly on a Mac running El Capitan, the Quadro & GeForce Mac OS X Driver installer will also add an NVIDIA Driver Manager preference pane that will help you quickly switch between the default OS X graphics driver and NVIDIA's custom build graphics driver.
Moreover, this can also be achieved from your Mac's menu bar once you activate the NVIDIA Driver Manager status bar item from the preference pane.
The NVIDIA Driver Manager prefpane is also designed to make it easy to enable the Error Correcting Codes (ECC) feature for any supported graphics card, and it can also help to quickly check for NVIDIA software updates.
Additionally, the NVIDIA Driver Manager can also check for driver updates automatically, and it can be set up to download them in the background for simple and quick installation.
Your Mac's default OS X drivers can be restored by clearing the NVRAM
As described within NVIDIA's Quadro & GeForce driver installer, 'if, for any reason, you are unable to boot your system to the desktop and wish to restore your original drivers, you can do so by clearing your Mac’s NVRAM.'
To do that you need to power on the Mac, immediately hold down the Command (⌘), Option (⌥), P, and R keys, and keep them pressed until you hear a second startup chime. Once you go through this simple procedure, your Mac will boot using the default OS X graphics driver.
Warp and Blend are interfaces exposed in NVAPI for warping (image geometry corrections) and blending (intensity and black level adjustment) a single display output or multiple display outputs
Many display applications benefit from combining multiple projectors or displays into one larger display surface. If all the displays are aligned in a grid with no overlap, features like Mosaic make it easy to create a single unified display from multiple physical displays. When the displays are rotated at odd angles or the display surface is an irregular shape, multiple projectors need to overlap, blend together and be mapped or adjusted to the display surface. The Warp and Blend SDK provides an easy way to bring this functionality to any application with minimal performance impact and no incremental latency.
In the example above both warp and blend are used to achieve a seamless, blended picture from two projectors illuminating a curved screen. A standard practice when using multiple projectors is to overlap the seams where each projected image touches another. Since optics and screens are never perfect and overlapping can create hotspots (regions gets twice amount of light) blend is used to adjust the intensity of the overlapping region. Warp is used to modify geometry so that it matches the curve of the projection wall.
Traditionally, warp and blend operations are done with custom hardware using features built into the projector or with direct modifications to an application. The Warp and Blend SDK provides an easy way to bring this functionality to any application with minimal performance impact and no incremental latency.
Warp and Blend is part of NVAPI
NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs on windows platforms. Warp and blend is implemented as an interface in NVAPI that programmably exposes warping and intensity adjustment features before the final scanout. Working in conjunction with a supported NVIDIA Display Driver, the warp and blend features works on a single screen, multiple screens and multi-gpu configurations and are available only with NVIDIA Quadro GPUs.
Learn more about NVAPI.
Download Warp and Blend Sample
Download the Warp and Blend programming sample package to get started developing with warp and blend and NVAPI. To download, you must be a member of NVIDIA Developer - DesignWorks.
By clicking the 'Agree & Download' button below, you are confirming that you have read and agree to be bound by the SOFTWARE DEVELOPER KITS, SAMPLES AND TOOLS LICENSE AGREEMENT for use of the SDK package. The download will begin immediately after clicking on the 'Agree & Download' button below.
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Key Features
- Generate a seamless image on up to 16 displays or projectors with warp and blend using NVIDIA Mosaic Technologies and NVIDIA Quadro Sync (ability to synchronize up to four Quadro GPUs per system).
- Apply warping to any scenario that requires image geometry corrections such as rotation, skew, mirroring, offset, and geometry mapping.
- Adjust intensity and black level in portions of a screen, every pixel if desired.
- Minimal performance impact and no incremental latency.
- Works in single screen, multiple screens and multi-gpu configurations.
Operating System | Windows 7, 8, 10, Server 2008R2, Server 2012 |
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Dependencies | NVIDIA Quadro 1200 class or higher products with Fermi, Kepler, Maxwell or newer GPUs NVS 810 & 510 Windows Quadro Display drivers 302.82 or newer |
Why do Warp and Blend on the GPU?
Traditionally, warp and blend is integrated into the projector or done using custom hardware appliances which adds performance delay to the display pipeline. It can also be done using software applications but that may not conform to all use cases. Since the pixel information is already available to the GPU, the GPU is the natural place to do this work. GPUs also bring additional benefits to warp and blend:
- GPUs are inherently parallel for fast image processing operations
- Ability to perform transformation in the display pipeline before the pixel get scanned out
- Minimal performance delay to display pipeline compared to external boxes using FPGAs
- Cost effective and easily scalable
Warp and Blend In Action
Immersive VR using a domed screen
The Operational Based vision Assessment (OBVA) Simulator at NASA.
Image courtesy of NASA
Projection mapping onto scale physical models
A 1:5 scale, blank canvas model car with car’s features projected onto the surface of the model to replicate a photo-real, physical object for real-time interaction and customization.
Image courtesy of Christie Digital
Simulator environment with large curved front displays
The PanoLab is a wide-area high realistic projection system for interactive presentations of virtual environments. The half-spherical screen of PanoLab allows the simulation of large visual fields providing an increased degree of immersion. The PanoLab was calibrated using nWarp, part of the ProjectionTools automatic calibration system from domeprojections.com
Image courtesy of Joachim Tesch. Max Planck Institute for Biological Cybernetics.
Nvidia Quadro For Machine Learning
Multi-projection display walls
Using a matrix of projections projected to a single screen to present a seamless large scale, single image.
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Nvidia Quadro For Mac
Resources
Warp and Blend Presentations
Update on Warping Standards
Video
Video Presentation
Nvidia Quadro Fx 5600 1.5gb For Mac
Video Presentation
Video Presentation
Nvidia Quadro K5000 For Mac
Additional Resources
Nvidia Quadro For Macbook Pro
- NVAPI Software Development Kit (Windows only)
- NVAPI Documentation (PDF)