Daoc Patch 1.109 Download

Dark Age of Camelot Client 1.109. This is the Game Client you need for the Brotherland II Gameserver. Filetype is exe. Castskin 1.109 is included with old icons, you can activate them in the game setup. Download Free Sarah Vaughan Clifford Brown Rar Software Cnet; Rae Sremmurd Swang; Stromae Cheese Rapidshare 320; Comtrend Ct-536+ Firmware Download; Handbook For Arkansas Municipal Officials Of Pangasinan; Bardhan Udry Development Microeconomics Pdf Books; Download Free Precalculus Demystified Pdf Download; Daoc Patch 1 109 Download Free.

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Reminder: 1.111 not supported

Daoc Patch 1.109 Download Cs 1.6

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Abydos
Game Master
Posts: 6720
Joined: Jan 22, 2011 21:14
The current live version (1.111b) is not currently supported on Uthgard. If you have already updated, you will need to downgrade your client.
We would like to remind players to keep a separate, Uthgard only copy of your game client on your computer for use on Uthgard. This helps avoid problems when connecting with a client that we do not support. You can use DAOC Portal to select which client you wish to use after you have made a copy of your game installation folder.
See you on the battlefield!
Your Uthgard Team
landstander
Warder
Posts: 10
Joined: Sep 11, 2011 01:44
How do we downgrade our clients, if we already upgraded to the new version?

Austerim
Alerion Knight
Posts: 2740
Joined: Dec 15, 2010 16:27
http://www.file-upload.net/download-404 ... e.dll.html
Replace your game.dll with that one.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
is the 'game.dll' ehich have to be changed to get it working ?

Austerim
Alerion Knight
Posts: 2740
Joined: Dec 15, 2010 16:27
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
this morning quicklogin via batch was not possible today to login, even with game.dll v1.09.
starting daoc-portal it wants an update and noticed, that client v1.10+ is now supported.
after update daoc-portal, login fails.
put game.dll v1.111 (size 5.931.008 bytes) into daoc dir an patched again,
login went well.
please check yourself and confirm.
/edit
login with game.dll v.111 waspossible, but interface was reset and all items missing or display with '?'

Abydos
Game Master
Posts: 6720
Joined: Jan 22, 2011 21:14
1.110 is not supported either, there are packet issues. DAOCPortal 2.7 allows 1.110 to connect to DOL servers.
If you are using batch files, use the server IP or server.uthgard.net as uthgard.game-server.cc expired.
supastar
Myrmidon
Posts: 183
Joined: Feb 02, 2012 12:51
thanks a lot, that worked for me.
may be it would be good idea to update tohse things (game.dll v1.109 + quicklogin batch) on the main page connetion tutorial.
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
Zanth wrote:
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.

-humm strange, just used the clickteam patcher tool (downloaded from their website) and followed the wizzard. I think your antivirus reacted bcause you need the administrator right in order to work with files in /programme files directory.
-Sure just changing the dll works, but if you are using some UIs you can expect problems bcause 1.110 and 1.111 have some xml windows changes.
-the objective of this patch is to create a True 1.109, not a modified one (1.109 dll+ 1.111 changes)
Last edited by pacific on Feb 09, 2012 13:08, edited 2 times in total.
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
pacific wrote:
Zanth wrote:
pacific wrote:rollback to 1.109 :
daoc_patch_1.111_to_1.109.exe - 14.8 MB
from my side daoc portal 2.7+ 1.109 patch are working fine together

My virus protection was triggered by this executable and the game.dll posted by the other person worked fine. You don't need to run this executable so I don't know why you're recommending it. I don't like to accuse people of doing something bad if they're trying to help people out, but I'm not sure why you would say that using that game.dll version doesn't work when it does.

-humm strange, just used the clickteam patcher tool (downloaded from their website) and followed the wizzard. I think your antivirus reacted bcause you need the administrator right in order to work with files in /programme files directory.
-sure just changing the dll works, but if you are using some UIs you can expect problems bcause 1.110 and 1.111 have some xml windows change.
-the objective of this patch is to create a True 1.109, not a modified one (1.109 dll+ 1.111 changes)

That makes sense, I'll give it a shot. Thanks.
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
Zanth
Guardian
Posts: 3
Joined: Feb 04, 2012 02:13
Does it matter which folder you attempt to have in the path? I moved my folder and didn't have it in the Electronic Arts folder.
Edit: Moved it back and it gave me this:
This program cannot update the installed version of Daoc Patch 1.111
to 1.109 by Pacific because of the following reason:
E:GAMESELECTRONIC ARTSDark Age of Camelotmft.myp:
unknown version.
I think the problem is I don't have it on my C drive. Is it looking for that specific path or is it something else?
Zanthien - Skald || Balanar- Zerker || Zanthen - Runie || Omniknight - Healer
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
The patcher is based in order to work from a True 1.111, now that u have changed your dll ( which version ? 1.109? 1.108 ?) i really dont know how the patch will react. If you have an error, you should try to patch 1.111 from the normal way bfore using the rollback patch.
pacific
Warder
Posts: 10
Joined: Jan 18, 2012 16:20
Zanth wrote:Does it matter which folder you attempt to have in the path? I moved my folder and didn't have it in the Electronic Arts folder.
Edit: Moved it back and it gave me this:
This program cannot update the installed version of Daoc Patch 1.111
to 1.109 by Pacific because of the following reason:
E:GAMESELECTRONIC ARTSDark Age of Camelotmft.myp:
unknown version.
I think the problem is I don't have it on my C drive. Is it looking for that specific path or is it something else?

the patcher will look for the ' Dark Age of Camelot ' directory then if your game is spoted in d:Dark Age of Camelot tell him to look in d: , if you have changed the name of the ' Dark Age of Camelot ' directory you CANT use the patch bcause all the patch's links are on ' Dark Age of Camelot... ' based
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Daoc Patch 1.109 Download
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Rollback for 1.109 [SOLVED]

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boulderbolg
Warder
Posts: 21
Joined: Aug 11, 2010 00:00
New player here (and friends). I noticed that the icons for quest rewards were showing as '?', and was told that we need to apply a rollback patch for our clients. I am running 1.109 (the latest client as of this post). I found this http://www.mediafire.com/?sharekey=1aa5c4ca66b413429bf8d6369220dcabd1e588f95c8a6662e91dc00c2f906379#q28bqm4eta4bb,1, which has a rollback as far up as 1.07, but not for 1.09. Is there another patch we should apply, or will the latest 1.07 work?
We got to a quest that we can't even turn in at level 4 because the game won't let us choose from these 'null' items, so hopefully there is something we can do!
Thanks in advance,
Boulder
Last edited by boulderbolg on May 13, 2011 01:05, edited 4 times in total.

boulderbolg
Warder
Posts: 21
Joined: Aug 11, 2010 00:00
I seem to have figured out a fix for this. First, I downloaded this file: http://www.megaupload.com/?d=8U4ZV0HX (originally linked in this post: http://uthgard.net/index.php?option=com ... 0&start=15)
Next, I backed up all of the files in the root daoc folder (E:Program FilesElectronic ArtsDark Age of Camelot), but not any of the folders, just the files. I then copied the contents of the above download into my daoc folder (C:Program FilesElectronic ArtsDark Age of Camelot). I logged in and found that I could then see the icons for quest rewards, and accept them as normal. However, after I did this the server notified me that I didn't have the classic mod installed... I went back into Daoc Portal and reapplied the mods, and now I am back to version 1.104.

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